![]() Now? I know I can kill em so I'm gonna stick around and try, and they can still tear me apart. No big deal except frustration because I was trying to kill something else. I would argue because before, they would see me, and I'd run until it's safe. Why? Some may ask, as I get it doesn't sound like it got scarier. Now that I know I can actually kill a volatile now, it's scarier. Early parts of the game were very frustrating. I will admit that as the game pushes forward, so too has the ability to avoid or kill them if need be. I only assume because of the blue volatile picture on the compass, lol. I've only seen two, and I don't know if that's what they are. With it off, they just don't spawn on the rooftops. Then, if you turn that on, the game stays as is. Maybe without affecting every aspect of the game, there could be something in options. You also shouldn't have to live with the shame of putting the game on easy to enjoy the events nighttime offers. Look, I'm glad a lot of people got what they wanted, but not everyone wanted it THIS bad. ![]() You can't do many of the nighttime events without getting bombarded by volatiles. I've been complaining about it since I started a new game when the update came out. So we'll see what/if they do anything about it. ![]() Techland acknowledges that they may have made it too hard. ![]() (Sorry ahead of time for the length of this comment) The best parts of dying light 1 we're parkouring at night and making those very risky long jumps knowing that if you fall you're going to get torn apart or when you do fall that frantic panic of trying to get back to the rooftops.īut now in DL2 it's extremely annoying as I can't even avoid the volatiles as they are on every rooftop. I think volatile should be more restricted to the streets like they were in dying light 1. The sheer amount of volatiles at night now makes it extremely difficult especially early game to even just travel at night. However In dying light 1 sure there's stuff to do at night but nothing in particular that you couldn't do during the day except for some quarantine zones and the nighttime parkour challenges for that one achievement. The problem with making the volatile level more like Dying Light 1 is that in dying light 2 you actually have stuff to do at night. Like I just want to do a GRE anomaly but 10 feet from the UV light and there's already 3 to 5 volatiles looking for a piece of me. We do encourage original content, however. Unmarked posts will be removed and member subject to severe punishment. Full rules: Ġ8: NSFW Content - Posts containing NSFW or explicit content must be properly marked as NSFW. No more than about 10% of what you post should be your brand, even if you're not monetized or profiting from it. Shit-posting, spam, low-quality and contextless images/screenshots/GIFs are not allowed.Ġ5: Do not discuss cheating, duplication, piracy, hacking or exploitation.Ġ6: "Witch Hunting" - Naming and shaming other players will lead to punishment.Ġ7: No advertising / self promotion. Discord) and referrals will be removed.Ġ4: Content must be directly related to Dying Light's franchise. No racism, sexism, homophobia, slurs, or other hateful language.Ġ2: Spoilers must be marked and tag included in title.Ġ3: No affiliate links - Amazon, GMG tap links, etc. Dying Light, Dying Light 2 and Dying Light: Bad Blood are first person zombie survival games developed by Techland.Ġ1: Be Civil - Do not attack other posters.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |